Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Hooker and Lee: The Battle of Chancellorsville" is a battle-level simulation of the engagement at Chancellorsville on May 2nd and 3rd, 1863. Union General Joe Hooker had just completed a brilliant strategic maneuver, trapping Lee's Army of Northern Virginia.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
"Hooker and Lee: The Battle of Chancellorsville" is a battle-level simulation of the engagement at Chancellorsville on May 2nd and 3rd, 1863. Union General Joe Hooker had just completed a brilliant strategic maneuver, trapping Lee's Army of Northern Virginia. Hooker's failure to follow up this stroke not only enabled Lee to escape the trap, but also allowed Lee to inflict a tactical beating on the Union Army. Unfortunately, Confederate casualties made theirs a Pyhrric victory. This wargame is part of the Quadrigame "Blue & Gray II: Four Civil War Battles". Can be combined with Fredericksburg: The Union Repulsed, Dec. 13, 1862 to play Grand Chancellorsville.