allboardgames.com
Holiday Hijinks #6: The Groundhog Gambit box art
2022 Ranked #13,437

Holiday Hijinks #6: The Groundhog Gambit

Cooperative escape-room card game has players solve puzzles and break a time loop inside a professors manor. A companion app checks answers and provides graduated hints as perception and wordplay challenges unfold.

Card Game Deduction Category: Escape Room Games Series: Holiday Hijinks (Grand Gamers Guild)

Players

1-4

Play time

Not listed

Age

13+

Complexity

3/5

Rating

7.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

On a cold February morning, you find yourself trapped in the professor's manor, faced with the results of his experiments with time itself. Can you break the loop and escape?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

On a cold February morning, you find yourself trapped in the professor's manor, faced with the results of his experiments with time itself. Can you break the loop and escape? The Groundhog Gambit, title #6 in the Holiday Hijinks line, is an 18-card escape room experience for 1 or more players, and takes two sessions of about 60 minutes to solve cooperatively. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required and the game is otherwise non-destructible. So while you can’t play again yourself, you could give the used game to someone else to play. —description from the publisher

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
120 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Jonathan Chaffer

Artists

2
Jonathan Chaffer Karl Juhlke

Publishers

1
Grand Gamers Guild

Linked items

No published linked games yet.