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Holiday Hijinks #1: The Kringle Caper box art

Holiday Hijinks #1: The Kringle Caper

Players

1-4

Time

?-?

Age

13+

Weight

1.5

Rating

7.21

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, the game has a strong replayability score of 7.9.

Luck profile

The final luck score for Holiday Hijinks #1: The Kringle Caper is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is not heavily dependent on luck, but it is also not primarily determined by player strategy and decisions. Overall, Holiday Hijinks #1: The Kringle Caper offers a good balance between luck and strategy.

Overview

Shenanigans are afoot at the North Pole, and it's up to you to figure out what happened! The Kringle Caper, title #1 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional Christmas topics is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.

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