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Hold The Line: The American Civil War box art
2019 Ranked #12,565

Hold The Line: The American Civil War

Block wargame has Civil War commanders spend action points to maneuver, fire, rally, and capture objectives across historical battles. Unit morale can break after close combat, adding uncertainty to every decisive clash.

Wargames American Civil War Civil War Action Points Hexagon Grid

Players

2

Play time

30-120 min

Age

10+

Complexity

2/5

Rating

7.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Hold the Line: The American Civil War" is a block wargame that uses modified rules from the Hold the Line wargame system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Hold the Line: The American Civil War" is a block wargame that uses modified rules from the Hold the Line wargame system. Infantry, artillery, cavalry, leaders, and even gunboats are deployed on the game board allowing players to refight great battles from the American Civil War. The game comes with a game board and terrain tiles so you can set up and play one of the 12 included scenarios or create your own. Each turn players receive a fixed number of action points based on the historical leaders. They then roll a die which adds a random number of action points. During each of their turns they spend these action points to move, fire, close combat, or rally their units, all with the goal of eliminating enemy units and/or capturing terrain objectives leading them to victory. A new morale system enhances the Hold the Line system even deeper while maintaining simplicity. Units are either green, veteran, or elite. During close combat a special morale die is rolled to determine if the units runs following close combat. The game comes with a large mounted board, terrain tiles, blue blocks with labels, gray blocks with labels, dice, rules, and scenarios. Complexity 3 Playing Time 1 to 2 hours per battle, 2 players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
30–120 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Grant Wylie Mike Wylie

Artists

2
Sean Cooke Thure de Thulstrup

Publishers

1
Worthington Publishing, LLC

Linked items

No published linked games yet.