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Historical Conquest: The Card Game box art
2013 Ranked #20,876

Historical Conquest: The Card Game

This historical card battle game has players build societies from people and events, then conquer all opposing land or reach three thousand morale. Characters’ real-world abilities shape the contest, allowing unusual alliances across eras and regions.

Adventure Card Game Deck Construction Player Elimination

Players

2-6

Play time

Not listed

Age

7+

Complexity

2.4/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Historical Conquest: The Journey Through Time is an adventurous card game where players can create personalized societies with key players from history and battle them one against another; anyone, anywhere, anytime.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Historical Conquest: The Journey Through Time is an adventurous card game where players can create personalized societies with key players from history and battle them one against another; anyone, anywhere, anytime. Each card is complete with: fantastic illustrations of people, places, events in history; abilities in the game according to the abilities they had in real life; and a full summary of their actual history. Eric the Red can help the Mongol Army conquer Argentina during the Black Plague. Albert Einstein can live peacefully in Japan under the leadership of Abraham Lincoln during World War I. If you can imagine a game played with actual heroes and villains worldwide from throughout history, you understand the concept behind Historical Conquest. The goal of the game is to achieve world domination by using characters from history to take all of your opponent's land or by increasing your morale by 3000 points through people, events, technology, and knowledge from history. The possibilities are endless, as is the fun!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
30 min
Age
7+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Zack Edwards

Artists

1
Historical Conquest Artists

Publishers

1
Figurative Past

Linked items

No published linked games yet.