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Historical Conquest: The Card Game box art

Historical Conquest: The Card Game

Players

2-6

Time

?-?

Age

7+

Weight

2.4

Rating

7.01

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's actions. However, there is less emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows for continuous improvement of tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Historical Conquest: The Card Game has a strong replayability score of 7.9.

Luck profile

The final luck score for Historical Conquest: The Card Game is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Historical Conquest: The Journey Through Time is an adventurous card game where players can create personalized societies with key players from history and battle them one against another; anyone, anywhere, anytime. Each card is complete with: fantastic illustrations of people, places, events in history; abilities in the game according to the abilities they had in real life; and a full summary of their actual history. Eric the Red can help the Mongol Army conquer Argentina during the Black Plague. Albert Einstein can live peacefully in Japan under the leadership of Abraham Lincoln during World War I. If you can imagine a game played with actual heroes and villains worldwide from throughout history, you understand the concept behind Historical Conquest. The goal of the game is to achieve world domination by using characters from history to take all of your opponent's land or by increasing your morale by 3000 points through people, events, technology, and knowledge from history. The possibilities are endless, as is the fun!

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Credits

Designers

1
Zack Edwards

Artists

1
Historical Conquest Artists

Publishers

1
Figurative Past

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