Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
ARC is a non-collectible card game based on a time travel theme. In ARC you are a time traveler called an Aeon that is hunting down and defeating all other Aeons in the timeline.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Player Elimination
Players can be removed from contention before the game ends.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
ARC is a non-collectible card game based on a time travel theme. In ARC you are a time traveler called an Aeon that is hunting down and defeating all other Aeons in the timeline. There are different "Era" cards you can travel to and from that form a playing surface similar to a game board. Depending on which Aeon you choose, the Eras in the game will change. Your goal is to defeat all of the other Aeons so you can control time and change the future how you and your allies see fit! The first edition of ARC is comprised of five themed pre-constructed decks: Cyborg, Engineer, Mercenary, Politician and Purist. Each pre-constructed deck of 64 cards contains multiple copies of most cards included. Future ARC expansions will be released as pre-constructed decks or pre-assorted packs. Play time varies, ranging from 15 minutes for a two-player game to 40-75 minutes for games with 3-4 players.