Table feel
Hijacked has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Players
1-4
Time
20-60
Age
12+
Weight
2.4
Rating
6.72
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Hijacked has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Hijacked has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Hijacked has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The year 2050, an emergency at the airport! A passenger plane has been hijacked by unknown hijackers. The airport has been cordoned off, the plane is surrounded by police. Efforts must be made as soon as possible to ensure that passengers are safely evacuated from the aircraft and that the hijackers are persuaded to surrender. As a negotiator, are you able to free passengers before the police team invades the plane? The game is played in different rounds in which players use two dice each round to get passenger cards or do other actions which gives them points or so called 'demands'. Also, players build trust, so the hijackers are willing to negotiate with them. The negotiators are able to work together in order to free as many passengers as they can, but can also try and work on their own. —description from the designer
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