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Tipping Point box art
2020 Ranked #18,247

Tipping Point

A city-building card game has players grow and protect populations while extreme weather worsens with carbon emissions. Development powers expansion but raises risk, and a semi-cooperative mode can make survival a shared challenge.

Card Game City Building Open Drafting Semi-Cooperative Game

Players

2-4

Play time

60-90 min

Age

9+

Complexity

2.5/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tipping point is like SimCity with cards. Players build cities while trying to survive extreme weather disasters that become more and more common as carbon dioxide accumulates in the air.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tipping point is like SimCity with cards. Players build cities while trying to survive extreme weather disasters that become more and more common as carbon dioxide accumulates in the air. It's a family-friendly game perfect fit for casual and strategic gamers. It's also a great choice for teachers looking for a visual way of introducing their students to climate change. The goal of the game is to grow, sustain and protect a large population. Players take turns pulling new citizen cards and purchasing new development cards to add to their city. Each citizen has their own special ability, including the construction worker who can help you repair your city, the educator who can teach your workers to use advanced technologies, and the solider who can help protect your city from outside attack. One of the best parts of Tipping Point is that players can use their imaginations to build the type of city they want. There are dozens of different development cards to choose from, including oil wells which earn more money, hospitals which protect citizens from extreme weather, or power plants which are needed to power buildings. But this growth and development comes at a cost: the release of greenhouse gases, like carbon dioxide (CO2). The end of the game is triggered when 1 player reaches a population of at least 10 citizens. Since Tipping Point also has a semi-cooperative mode, it is possible (but quite challenging) for all players to win. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60–90 min
Age
9+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Ryan Smith

Artists

1
Bradford Gyselman

Publishers

1
Treecer

Linked items

No published linked games yet.