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51st State box art
2010 Ranked #1,752

51st State

Post-apocalyptic engine-building game where factions rebuild influence, trade resources, and establish control in a ruined America. Each location can be used in different ways, so every acquisition must fit the order you are trying to create.

Strategy Games Card Game City Building Open Drafting Variable Player Powers

Players

2-4

Play time

40-90 min

Age

10+

Complexity

3.11/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world you know no longer exists. There is no government.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world you know no longer exists. There is no government. No army. No civilization. The United States have collapsed. And now, thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new State: the 51st State. 51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills. Every card in 51st State can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40–90 min
Age
10+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Ignacy Trzewiczek

Artists

2
Mateusz Bielski Mariusz Gandzel

Publishers

1
Portal Games