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Hey Robot box art
2019 Ranked #15,399

Hey Robot

This team word game has players ask a smart speaker one question to make it say target words without using them. Misses raise a cards value, so failed attempts can make later captures more rewarding.

Card Game Party Game Communication Limits Team-Based Game

Players

2-20

Play time

20-30 min

Age

9+

Complexity

1/5

Rating

7.49

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hey Robot is a party game where two teams compete to get a smart speaker (like Alexa or Google Home) to say specific words. It can be played by any group size, from 2 players to as many as you can fit around a table.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hey Robot is a party game where two teams compete to get a smart speaker (like Alexa or Google Home) to say specific words. It can be played by any group size, from 2 players to as many as you can fit around a table. You start the game by laying out a 4x4 grid of word cards. Cards have a point value from 1 to 3. Teams take turns trying to capture one of the cards by asking the speaker a single question, without using any form of the word on the card. If the speaker says the word in its response, the team captures that card and scores the points. Whenever a team misses with their question, they must add a bonus point token to the card, increasing its value. Whenever a team captures a card, they add a bonus point token to any of the cards next to the captured card. The first team to score 16 points wins the game. Hey Robot rewards general knowledge, linguistic dexterity, and the ability to reverse-engineer the algorithms that power the smart devices we've brought into our homes. It's the first board game designed for humans and AI to play together. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–20
Best with
2
Play time
20–30 min
Age
9+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

4
Frank Lantz Hilary Lantz James Lantz Mara Lantz

Publishers

1
Everybody House

Linked items

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