Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Now, it's time to push the war to another scale! You will manage companies instead of platoons to conquer bigger battlefields.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Now, it's time to push the war to another scale! You will manage companies instead of platoons to conquer bigger battlefields. Unit tokens are replaced by cards, terrain tiles are replaced by maps. We introduce a new set of rules, but don't worry, if you are familiar with Heroes of Normandie, you won't be lost and will find it very easy. Take your orders, choose among 5 actions: automatically activate one of your units, draw new cards and deploy your units, take directive tokens which give you different bonuses, swap 2 units or remove Suppressed markers. This new war scale will be easy to learn, hard to master!