allboardgames.com
Heckin Hounds box art
2023 Ranked #21,260

Heckin Hounds

A reverse trick-taking game has players make trick promises using hands they cannot see while a shift leader offers true clues. Taking the least work without scoring below zero wins, so carefully underperforming is the goal.

Card Game Deduction Betting and Bluffing Trick-taking

Players

2-7

Play time

30-90 min

Age

12+

Complexity

1.33/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld. Players are given the task of walking Hades' collection of hounds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld. Players are given the task of walking Hades' collection of hounds. Do your job too well, and she'll promote you to management - a responsibility feared throughout the realm. Do your job too poorly, and you'll be demoted to professional dog food instead. The game is played with your hand facing outward, giving you no knowledge of the hounds you have. Every round has a different player serving as the shift leader, who can see both their hand and everyone else’s. The shift leader gives each player three clues as to the hounds they are holding - how helpful, useless, or beguiling the clue is up to you, but they must be true. The shift leader also assigns Cerberus to a player, a trump card pup that wins any trick he shows up to. Players have a few opportunities to try and manage their luck, and must promise how many shifts they will work (tricks they will take) based on the limited information they have of their own hand, and the hands of the other players they can see. Cards are played, tricks are won, and a new round begins. After everyone has taken a turn as the shift leader, the game is over. The player who scored the least without going negative did the least amount of work without being fired, and wins the game! Thus, Heckin Hounds is a game of being barely adequate. —description from the publisher

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2
Play time
30–90 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Mattie Schraeder

Artists

1
Lauren Brown

Publishers

1
Sapphire City Games

Linked items

No published linked games yet.