Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Players
2-9
Time
15-45
Age
14+
Weight
1.25
Rating
8.47
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Cocktail has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
Cocktail has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.
In Cocktail, you are members of the same family who are expecting a big inheritance. To make sure you are the one to walk away with the fortune, you try to prove your honor while at the same time poisoning the rest of your family. Players place cards facedown on the table, either in front of themselves or other players, while announcing what the card shows: wine, cheese, caviar, olives, for instance. But you could try to sneak in poison as well. When caught lying, you collect dishonor points which count against your score. You can also exchange cards with others, unseen. When you decide to take your drink, you shuffle and flip open the cards in front of you, gaining points for expensive food, but losing health if poison was among them. The most honorable survivor after three rounds wins the game.
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