Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Your ancestors traveled far before finding the ideal place to start over. You are Perceivers, you have the gift of seeing beyond the veil of reality.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Market
Buy and sell through a shared supply whose availability or prices can change.
Hidden Victory Points
Some scores remain concealed until a reveal or the end of the game.
Investment
Commit resources now to improve income, control, or value later.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
Your ancestors traveled far before finding the ideal place to start over. You are Perceivers, you have the gift of seeing beyond the veil of reality. You are the only ones who can communicate with the spectres that haunt these lands. The future of Kalena now lies in your hands. Haunted Lands is a competitive Euro-game for 2-4 players, with beautiful illustrations and amazing meeples. Explore new lands in search of new resources to help develop your community. But beware: Specters from ancient civilizations still dwell in these places, frightening the explorers and making your buildings unusable. As Perceivers, you are the only ones who can communicate with these restless spirits, to try to drive them away from these lands and become the heroes of Kalena! The city of Kalena, with its high walls, would be able to withstand any attack. But what would happen if the Specters, against whom man-made barriers are ineffective, came to the city? Game mechanics Players play through three seasons, each divided into three rounds, with each round consisting of one turn per player. During their turn, each player may move across tiles gathering resources, building structures, and/or chasing away Specters using the Action Tokens at their disposal. By returning to the Kalena Tile, players can sell goods in exchange for Pecunia, learn new skills, and train to increase the number of Action Tokens at their disposal. The player’s objective is to be the Perceiver with the most Valor when the game ends.