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Draco Mundis box art
Rich game profile

Draco Mundis

For Faerie Tales In this strategy and fantasy board game, you take control of one of the kingdoms after dragons awake. The game begins with tiles placed face down to build the territory. Players explore the territory while fighting enemy troops with knights, soldiers, a Pegasus,...

Players

2-4

Time

?-?

Age

12+

Weight

2.18

Rating

5.77

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Teach 2.2

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Draco Mundis has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Draco Mundis has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

For Faerie Tales In this strategy and fantasy board game, you take control of one of the kingdoms after dragons awake. The game begins with tiles placed face down to build the territory. Players explore the territory while fighting enemy troops with knights, soldiers, a Pegasus, and captured dragons. War is only one strategy to play -- players can also try to take the princess to the enemy castle and force her marriage to the local prince. For Draco Mundis The players have the responsibility of a team of various adventurers trying to gain victory points by exploring the jungle. All players start with exactly the same team. First they must lay down their pawns (characters, terrains) and then, in turn, realize two actions, like move, fight, or explore. In order to gain victory points, they can kill their opponents or manage to place some of their characters in strategic points on the map. Each pawn has its own constraints, e.g. all cannot move in every direction, or have the same movement points and fight points. Some have special abilities.

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Christophe Boelinger

Artists

2
Alberto Bontempi Christophe Madura

Publishers

2
Hazgaard Editions Rose & Poison

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