Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
For Faerie Tales In this strategy and fantasy board game, you take control of one of the kingdoms after dragons awake. The game begins with tiles placed face down to build the territory.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Modular Board
Build the play area from interchangeable sections that vary between games.
Memory
Remember previously revealed information, positions, or sequences.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
For Faerie Tales In this strategy and fantasy board game, you take control of one of the kingdoms after dragons awake. The game begins with tiles placed face down to build the territory. Players explore the territory while fighting enemy troops with knights, soldiers, a Pegasus, and captured dragons. War is only one strategy to play -- players can also try to take the princess to the enemy castle and force her marriage to the local prince. For Draco Mundis The players have the responsibility of a team of various adventurers trying to gain victory points by exploring the jungle. All players start with exactly the same team. First they must lay down their pawns (characters, terrains) and then, in turn, realize two actions, like move, fight, or explore. In order to gain victory points, they can kill their opponents or manage to place some of their characters in strategic points on the map. Each pawn has its own constraints, e.g. all cannot move in every direction, or have the same movement points and fight points. Some have special abilities.