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Harzbahn 1873 box art
2011 Ranked #7,796

Harzbahn 1873

An 18xx management game has players connect Harz mines to railways and guide companies through an industrial crisis. Investing in mines or rails creates competing paths as networks and markets develop.

Strategy Games Economic Industry / Manufacturing Auction/Bidding Stock Holding

Players

2-5

Play time

Not listed

Age

?+

Complexity

4.25/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

1873 Harzbahn is an 18xx variant set in the Harz mountain range in northern Germany. It simulates not only the (narrow-gauge) railroads in that area, but also mines and other plants.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1873 Harzbahn is an 18xx variant set in the Harz mountain range in northern Germany. It simulates not only the (narrow-gauge) railroads in that area, but also mines and other plants. Mining in the Harz mountains suffered a major crisis in the end of the 19th century and the theme of the game is to end this crisis by connecting the mines and other plants to the railroad network - and of course by proper management of the 7 public railroad companies, 15 private mining companies, and up to 5 public mining companies. 1873 has a bunch of fundamental differences from the usual 18xx game, which makes it one of the more distant members of the family (most prominent are the totally different systems of train operations, route determination, and revenue calculation). --- The game presents an interesting dynamic. Mines are static and need rails to move product. The game starts with 15 independent mines struggling with horse drawn delivery. Rails are just beginning to extend track through the difficult terrain with weak and puny engines hardly better than horse drawn wagons. What do you invest in? The rails or the mines? Soon however some mines are connected and the profits begin to roll in. But not very efficiently for the mines as they are too fragmented and cannot get good prices for their product. The mines then join forces into mining companies. The mining companies pay better then the independent companies but have limited capital. Do you continue to reap Okay revenues or take it public. Public mining companies move quickly to acquire additional mines from their owners who reap huge profits. New rail companies are also forming but have to struggle with purchasing routes and difficult terrain. But the mines need the track so once connected to the mines, they start turning a profit. But how do they protect their market or extend and try to expand to new markets? Some may fail, overextended by mismanagement and greedy owners. Others with prudent management and extended routes can reap huge profits for the shareholders.

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–5
Best with
3–4
Play time
300 min
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
Klaus Kiermeier

Publishers

3
(Web published) All-Aboard Games Marflow Games

Linked items

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