ABG All Board Games
????? (harvest) box art

????? (harvest)

Players

1-6

Time

?-?

Age

8+

Weight

1.25

Rating

7.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Harvest has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some cooperation required, it is not a major emphasis in the game.

Replay value

Harvest has a high variability gameboard, decent availability of expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. Overall, it offers a solid replayability experience.

Luck profile

Harvest has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person. Keep the big vegetables for yourself and the damaged vegetables for the other person. Begin with connecting field tile each other. It will be harvested when 3 or more vegetables are lined up. All completed vegetables in your field must be harvested even if it is rotten! ???????????????????????????????????????????? ??????????????????????????????????? ?????????????????????3?????????????? ?????????????????????????????????????

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Yukihito Morikawa (????)

Artists

1
Osamu Inoue (???)

Publishers

2
ForGames Passenger Service

Linked items

No linked items imported yet.