Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person. Keep the big vegetables for yourself and the damaged vegetables for the other person.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
See all 8 mechanisms
Read the full game description
In "Harvest", the goal is to harvest a lot of vegetables, but harvesting cannot be done by one person. Keep the big vegetables for yourself and the damaged vegetables for the other person. Begin with connecting field tile each other. It will be harvested when 3 or more vegetables are lined up. All completed vegetables in your field must be harvested even if it is rotten! ???????????????????????????????????????????? ??????????????????????????????????? ?????????????????????3?????????????? ?????????????????????????????????????