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Harpoon (third Edition) box art
1987 Ranked #7,522

Harpoon (third Edition)

A modern naval wargame has commanders move ships and aircraft, detect contacts, and attack with realistic weapons. Proper tactics and detailed effects make identifying threats as important as striking them.

Wargames Aviation / Flight Miniatures Line of Sight Measurement Movement

Players

2

Play time

Not listed

Age

12+

Complexity

4/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red October and Red Storm Rising used Harpoon as a source. (The game was not based on the books.) To quote from the Author's Note in Red Storm Rising "(Harpoon)...served as a primary source for The Hunt for Red October" and "... a macro-wargame or campaign game which, using the" Harpoon system, would fight out a new Battle of the North Atlantic. I thought this was fascinating and we began talking about building a book around the idea...'. Larry Bond is given co-copyright to Red Storm Rising.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
180 min
Age
12+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

1
Larry Bond

Artists

2
Lauretta Oblinger Steve Venters

Publishers

1
Game Designers' Workshop (GDW Games)