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GyÜmi box art
Rich game profile

GyÜmi

In Fruit Mix, a.k.a. GYÜMI, players have to use their skills to collect as many points as possible by compiling fruit sequences. The only thing you need is perceptual and reliable memory since you can always see only the topmost cards of your sets! The game provides different exp...

Players

1-6

Time

?-?

Age

6+

Weight

1.56

Rating

6.46

Should this hit the table?

Quick read before the metadata.

The game gyÜmi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The game gyÜmi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

gyÜmi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for gyÜmi is 7.67, indicating a game that relies more on player decisions and strategy rather than random elements. Randomness has a minimal impact on the game outcome, and players have substantial ability to mitigate luck through strategic decisions and planning. This makes gyÜmi a game where player strategy and decisions play a significant role in determining the outcome.

Overview

What ABG knows about this game

In Fruit Mix, a.k.a. GYÜMI, players have to use their skills to collect as many points as possible by compiling fruit sequences. The only thing you need is perceptual and reliable memory since you can always see only the topmost cards of your sets! The game provides different experience depending on the number of players: with 2 players it is a brain burner and you can count on some tense competition, with 3-4-5 players the game provides much more tactical possibilities and players need to pay more attention to the gameplay – only of course, if they want to win –, while with 6-7-8 players it turns into a fun party game. Players try to collect sequences of the different fruits. Players can start any number of fruit sequences, but they can only have one sequence of each kind of fruit (e.g. they cannot have two plum sequences on their own playing area), so they can compile 6 different sequences at most. Your aim is to get all 5 of the collected fruits with different numbers (from 1 to 5). If somebody collected a sequence which does not meet these demands, they will get less points or none. (If you collected from 1 to 5 – 11 points, if number 1 is missing from a sequence – 0 point, if a number occurs more than once in a sequence – 0 point!) The player who collects the highest number of points using their excellent memory skills will be the winner!

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Credits

People and publishers

Designers

1
Péter Szöll?si

Artists

1
Feyér Ákos

Publishers

2
Piatnik Vagabund

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