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GyÜmi box art
2014 Ranked #11,468

GyÜmi

Memory set-collection game has players assemble numbered fruit sequences and score the most points. Only top cards remain visible, so missing a one or repeating a number can erase an entire sequence.

Family Games Card Game Party Game Memory Set Collection

Players

1-6

Play time

Not listed

Age

6+

Complexity

1.56/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Fruit Mix, a.k.a. GYÜMI, players have to use their skills to collect as many points as possible by compiling fruit sequences.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Fruit Mix, a.k.a. GYÜMI, players have to use their skills to collect as many points as possible by compiling fruit sequences. The only thing you need is perceptual and reliable memory since you can always see only the topmost cards of your sets! The game provides different experience depending on the number of players: with 2 players it is a brain burner and you can count on some tense competition, with 3-4-5 players the game provides much more tactical possibilities and players need to pay more attention to the gameplay – only of course, if they want to win –, while with 6-7-8 players it turns into a fun party game. Players try to collect sequences of the different fruits. Players can start any number of fruit sequences, but they can only have one sequence of each kind of fruit (e.g. they cannot have two plum sequences on their own playing area), so they can compile 6 different sequences at most. Your aim is to get all 5 of the collected fruits with different numbers (from 1 to 5). If somebody collected a sequence which does not meet these demands, they will get less points or none. (If you collected from 1 to 5 – 11 points, if number 1 is missing from a sequence – 0 point, if a number occurs more than once in a sequence – 0 point!) The player who collects the highest number of points using their excellent memory skills will be the winner!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
4–6
Play time
25 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Péter Szöll?si

Artists

1
Feyér Ákos

Publishers

2
Piatnik Vagabund