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Gunrunners box art
2013 Ranked #8,502

Gunrunners

An area-control game has federal police leaders deploy agents to confiscate the most weapons from international gunrunners. Special operatives alter key contests, while uneven crate deliveries make each region’s value uncertain.

Spies/Secret Agents Area Majority / Influence Secret Unit Deployment

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.18/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As the leader of your country's federal police, you must stop the infamous Merchant of Death and his international team of Gunrunners as he sells his weapons of destruction in war-torn and drug-ridden countries Will your agents succeed and bring the Merchant of Death to justice?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As the leader of your country's federal police, you must stop the infamous Merchant of Death and his international team of Gunrunners as he sells his weapons of destruction in war-torn and drug-ridden countries Will your agents succeed and bring the Merchant of Death to justice? The object of Gunrunners is to confiscate more crates of weapons than your opponents. Players take turns deploying their agents into one of four locations (Central America, Middle East, North Africa, Southeast Asia). During the game, crates of weapons are delivered to the different locations, so some locations will have more weapons than others. At the end of the game, players confiscate weapons from each of the locations based upon how many agents they deployed to that location. In addition, players may use "Special Operatives" to give them special powers that alter the game play in interesting ways.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Steve Finn

Artists

2
Filipe G. Cunha Rafaella Ryon

Publishers

1
Dr. Finn's Games

Linked items

No published linked games yet.