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Cover Me box art

Cover Me

Players

2-5

Time

30-60

Age

10+

Weight

2.5

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Cover Me has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Cover Me has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Cover Me has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

In Cover Me, you are the chief editor of a magazine and your task is to brainwash the public so they think the models that star on your cover are the most stylish in the industry. Unfortunately you can't do this alone, and you need the help of the other magazines, but they are interested only in launching the models in their portfolio. Can you trick the other magazines in covering the models that help you achieve your goal and crush their dreams to become the most prestigious magazine? In more detail, the game is played in seasons. Each three months make one complete season, and after each season, a season special is published with your top model. To select a model, a player always has a selection of possible models available (his portfolio). Based on the selections of the different magazines you influence the public and determine the trends for the season. By anticipating the selections of your opponents and selecting the right model for your own magazine you can try to put a model on one of your covers that is completely in line with all trends so it can be your star in the season special. If you manage to do this, you keep the model in your score pile and you score points. If you haven't managed to cover such a model, you don't score points this round unless you managed to put three models on the cover that don't have anything in common with the fashion trends. If you manage to have such alternative models you can score multiple models, but this isn't easy to achieve. Unfortunately it is impossible to keep your star models as they will look for other opportunities, so during the game you will see many models leave and the selection of new models is also a key aspect of the game. After three years (12 seasons/rounds), the game ends. You count the points of the models you scored during the game. Not all models have the same point value. The later the model enters the game the more points she's worth, because such a model is more difficult to score. The game features 162 unique highly detailed models, a catwalk with public that also serves as a storage solution, a scoreboard and markers to achieve a realistic gaming experience. Who'll be the star on your cover?

Editions

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Credits

Designers

1
Bram Verbiest

Artists

1
Bruno Cerkvenik

Publishers

2
Arclight Games Jumping Turtle Games

Linked items

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