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Radiant box art
2018 Ranked #11,526

Radiant

Area-control trick-taking game has players draft warriors, win battles, and claim regions, temples, and portals for points. Battle location determines the winning race, while the Radiant force can compete across every region.

Fantasy Area Majority / Influence Open Drafting

Players

2-4

Play time

30-60 min

Age

14+

Complexity

2.67/5

Rating

7.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.2/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the world of Perim there are four races: the Avis of the clouds, the Treefolk of the forest, the Stonedwellers of the mountains, and the Mariners of the sea. Each has evolved abilities needed to dominate its realm.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the world of Perim there are four races: the Avis of the clouds, the Treefolk of the forest, the Stonedwellers of the mountains, and the Mariners of the sea. Each has evolved abilities needed to dominate its realm. But in every age, one is blessed. One is Radiant. In Radiant, players draft an army of warriors and battle for control. Points are scored for melds, conquering regions, controlling majorities, and capturing opposing units. Players mount knights, activate assassins, and order their Radiant to spread their dominion. At its core, Radiant is an area-control trick-taking game in which the winning suit, or race, is determined by a battle's location on a game board. The Radiant race is capable of competing in every region. At the beginning of each round, or age, players are dealt a hand of 8 to 10 cards, and then draft four additional cards which represent the units in their army. After melding card sets, players move a pawn on the game board to determine a battle's location. Players win battles to claim control over regions and for the right to choose the next battle's location. Valuable temples and useful portals add excitement to the board. At the end of each age, the board is replenished with victory points waiting to be claimed, creating an asymmetrical board for the second and third ages. Prove your power in the ages of the Radiant

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Randal Marsh

Artists

1
Randal Marsh

Publishers

1
Tin Shoe Games

Linked items

No published linked games yet.