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Cosmic Balance box art
2016 Ranked #15,478

Cosmic Balance

A territorial card battle game has players use gods, angels, and demons to conquer regions and collect victory points. Sending defeated forces toward Heaven or Hell tips a central balance, opening gates that make powerful summons easier.

Card Game Fantasy Action Points Area Majority / Influence

Players

2-5

Play time

40-60 min

Age

12+

Complexity

2/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Cosmic Balance is a hybrid board/card game of battling gods, angels, and demons for 2-5 players. It takes under an hour to play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cosmic Balance is a hybrid board/card game of battling gods, angels, and demons for 2-5 players. It takes under an hour to play. Your cards become the fighting units that conquer and control territories. You get Victory Points from each territory you control at the end of your turn plus bonus points from Angel and Demon cards. The player with the most Victory Points when the supply runs out wins! The game features a large scale in the center of the board, with a discard tray on each end representing Heaven and Hell. Since you're a god you decide whether to send defeated cards to the Heaven discard tray or the Hell discard tray. The scale tracks how many defeated enemies have been sent to Heaven or Hell. Tip the scales and open the gates of Hell or Heaven. When the gates of Heaven are open, you can more easily summon angels from The Beyond to fight for you. The same is true for Hell and demons. Before playing, each player selects two god powers and factions. God powers are special abilities that break the rules and factions are the cards that make up each player's deck, such as vampires, knights, wolves, merchants, farmers, giants, shepherds, or thieves.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
40–60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Brian Tinsman Alexandra Tinsman

Artists

1
Lars Nielsen

Publishers

1
(Self-Published)

Linked items

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