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Guild Stack box art
2013 Ranked #15,201

Guild Stack

This interactive territory-building game has players add buildings, gain occupations, expand lands, and reach the required score. Shared buildings can trigger benefits for others, forcing players to balance development with sabotage.

City Building Medieval Set Collection

Players

2-4

Play time

Not listed

Age

12+

Complexity

3/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

From the back of the box: In this game the player is charged with governing his territory as an "invisible power" by cycling through various exciting occupations from king to slave to revolutionary or from farmer to doctor, spy and many, many more.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back of the box: In this game the player is charged with governing his territory as an "invisible power" by cycling through various exciting occupations from king to slave to revolutionary or from farmer to doctor, spy and many, many more. Through the strategic use of occupations, constructions of buildings, each player can collaborate or interfere with other players to the enlargement of their territories and sphere of influence. Guild Stack is a game of speed and strategy, in which players are competing with all means to further their development. The buildings on the game ground are available for common use, using them for your purpose might have unintended consequences by profiting others. In some cases, other players can benefit even more from the buildings you made than yourself! The players have to work around this dilemma by developing their own strategy. In Guild Stack players players start with 3 lands. Every turn you add a building to one of these lands. In a turn you can also acquire an occupation if one of your lands has no occupation on it and the required buildings are present. These occupations are mostly triggered by the building of certain buildings. You can do this yourself or react to your opponents. When triggered you can (among others) get points or more lands. There are also options to sabotage the buildings of other players. Combined with the triggering of the buildings this gives a lot of interaction in the game. The game can end in 3 ways. The most common is for one of the players the reach the necessary score. What this score is depends on the number of players. The game also ends when three types of buildings run out or a player cannot place a building any more (because his lands are full).

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Sota Kotajima

Publishers

1
Hikidashi Trick

Linked items

No published linked games yet.