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Guards Tank: Prochorovka, 1943 box art
2010 Ranked #18,626

Guards Tank: Prochorovka, 1943

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

World at War magazine Issue 13 From the publisher's website: Guards Tank: The Battle of Prochorovka, July 1943 (GT), designed by Joseph Miranda, is the first of our new East Front Battles Series.

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Read the full game description

World at War magazine Issue 13 From the publisher's website: Guards Tank: The Battle of Prochorovka, July 1943 (GT), designed by Joseph Miranda, is the first of our new East Front Battles Series. That series will present operational simulations of medium-to-large-sized battles fought during World War II on that front. There will be two players in each game, and solitaire play is easily doable. There are two general types of units in the counter-mix: maneuver (non-artillery) and artillery. In addition, certain units are classed as “armored.” Individual units vary in organizational size from platoons to regiments. The action in GT is focused on the Kursk offensive’s southern front, as the SS Panzer Corps breaks through the Soviet main line of resistance, held by elements of 6th Guards Army. The German spearheads are then met by a counterattack from 5th Guards Tank Army. What followed was one of the more controversial battles of World War II. There’s still historical debate about its significance. Some historians claim German tank losses here made it the turning point of the war in the east. Others say German losses were exaggerated; it was the Red Army that suffered massively, and the Germans actually called off the offensive for strategic reasons. Here is your chance to explore those interpretations. Each hex in GT represents one kilometer (0.62 miles) from side to opposite side. Each game turn represents a day. There’s a nine-turn short scenario and a 13-turn long scenario. The rules weigh in at a little under 14,000 words. Two experienced players can complete the short scenario in about four hours. Rules cover such items as: reinforcements, replacements, command-control, zones of control, adjacent and ranged combat, first and second wave combat, suppression, anti-tank fire, airpower, weather, fog of war, supply, untried units, and special tactics. Originally published in World at War magazine #13 (Aug-Sep 2010).

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
240 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Publishers

1
Decision Games (I)

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