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Gremlins Inc box art
2015 Ranked #14,041

Gremlins Inc

A competitive steampunk card game has gremlins build projects, steal resources, and sabotage rivals to reach the required prestige first. Projects consume assigned resources but can grant lasting effects, making development vulnerable to interference.

Card Game Fantasy Set Collection Take That

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.25/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to the Steampunk world of corrupt capitalist gremlins! Build machines, steal resources & sabotage projects of your competitors in order to achieve the highest prestige score.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to the Steampunk world of corrupt capitalist gremlins! Build machines, steal resources & sabotage projects of your competitors in order to achieve the highest prestige score. Each player has a hand size of 6 cards from a draw pile. Each card has one of three resource types: Gold, industry or malice. Cards are divided into 2 main categories: action and project cards. A player, during his turn, may perform up to 2 actions: 1. Starting a project: A player takes a project card and places it face down in front of him. Up to 3 projects may be started by each player. 2. Assign a resource: A player may take a card from hand and places it face up under a project, leaving only the resource indicator at the top visible. 3. Play an action: A player places a card from her hand on the table face up, paying its resource cost from projects being constructed (unless it is free,) following the text on the card before discarding it. 4. Complete a project: Once a project has the necessary resources it may be turned face up to complete it for prestige points and for special effects as indicated on the card. Some projects have permanent in-game effects. 5. Cancel a project: discard an unfinished project and any resources under it. 6. Pass the turn The first player to reach an agreed upon amount of prestige points via completed projects and action cards is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Alexey Bokulev

Artists

1
Yaroslav Pavlyshynets

Publishers

1
Czacha Games

Linked items

No published linked games yet.