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Greenville 1989 box art

Greenville 1989

Players

3-6

Time

20-45

Age

16+

Weight

1.67

Rating

6.85

Fit

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Greenville 1989 offers a high level of variability in its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.1.

Luck profile

Greenville 1989 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Greenville 1989 is a co-operative narrative game in which each player represents a character who has experienced or witnessed supernatural events. They must describe these events to their fellow players, who must then locate this character and save them. This lead role changes each round, giving everyone the chance to be lost or found — and you want to be found or else the group is pulled closer to the void engulfing the town that threatens to consume you all. Greenville 1989 has a sequel (ten years later): Paris 1889

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Florian Fay

Artists

1
David Sitbon

Publishers

1
Sorry We Are French