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Greedy Greedy Goblins box art
2016 Ranked #6,275

Greedy Greedy Goblins

A simultaneous tile-placement bluffing game where goblin miners claim caves and collect gems for coins. Dynamite multiplies a cave’s rewards but too much destroys it, forcing players to judge when a promising mine is about to explode.

Bluffing Economic Commodity Speculation Push Your Luck

Players

2-4

Play time

25-35 min

Age

14+

Complexity

1.86/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Greedy Greedy Goblins is a simultaneous play, strategic tile placement and bluffing game. Players lead a clan of goblin miners who want to gather the most valuable collection of gems.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Greedy Greedy Goblins is a simultaneous play, strategic tile placement and bluffing game. Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed, with bonuses for dynamite tiles — but if there is too much dynamite, the mine (and all the riches within) are destroyed! In more detail, players sit around a circle composed of cave game boards and the guildhall game board, with sixty mining tiles placed face-down within this circle. Each round, while playing at the same time, players use one hand to look at one mining tile at a time, then place it on one of the cave game boards. At any time, a player can claim the guildhall or a cave by placing one of their three goblins on the board, after which no more tiles or goblins may be placed on this board. Once everyone has placed all of their goblins (or decided not to place them), players resolve the boards. The goblin on the guildhall draws a minion card that provides a special ability, while each goblin in a cave scores coins based on the gems, diamonds, dynamite and monsters found there; these goblins can also take minion cards if minion tiles have been placed in the cave. Dynamite multiplies the value of a cave, but three or more sticks blows the place up, costing you coins. If someone has one hundred or more coins, the game ends and whoever has the most coins wins; if not, set up another round and go digging again.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
25–35 min
Age
14+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Richard Garfield

Artists

1
J Hause

Publishers

2
Alderac Entertainment Group Pegasus Spiele

Linked items

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