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Great War At Sea: U.s. Navy Plan Red box art
2002 Ranked #12,087

Great War At Sea: U.s. Navy Plan Red

Hypothetical naval war game has American and British commanders plot task forces strategically, then fight contacts tactically. Multiple scenarios explore a conflict based on real naval plans rather than history.

Wargames Nautical Wargame Hexagon Grid Secret Unit Deployment

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.55/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Great War at Sea series tackles a hypothetical naval war between US and Britain based on actual US navy plans. Players plot their task forces moves on the strategic map, and, when contact is made, combat is fought on the tactical map.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Great War at Sea series tackles a hypothetical naval war between US and Britain based on actual US navy plans. Players plot their task forces moves on the strategic map, and, when contact is made, combat is fought on the tactical map. First Edition (2002) had four battle and nine operational scenarios. Second Edition (2013) has the same counters and map as First Edition but has a completely revised scenario book with 14 battle and 20 operational scenarios, and updated special rules. Cover has been updated as well. Third Edition (2019) is in playbook format. Included are the maps, counters, and scenarios from Second Edition. New are the rules and fleet cards.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
30 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Michael Bennighof James Stear

Artists

2
Peggy Gordon Brien J. Miller

Publishers

1
Avalanche Press Ltd.

Linked items

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