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The Great War 1914-1918 box art
1976 Ranked #17,164

The Great War 1914-1918

A strategic area-movement wargame where players mobilize forces, maneuver armies and fleets, fight, and conduct diplomacy across World War I. Limited money and manpower pools make every new unit a consequential commitment throughout the campaign.

Wargames Wargame World War I Area Movement

Players

2-7

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A strategic level, area movement game based on WWI. The map covers all major European and West-Asian countries ranging from Britain and France in the west to Persia and Russia in the east.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A strategic level, area movement game based on WWI. The map covers all major European and West-Asian countries ranging from Britain and France in the west to Persia and Russia in the east. Players maneuver armies, corps, and naval squadrons while engaging in mobilization, combat, and diplomacy. There are seven historical and one hypothetical scenario, plus a campaign game that links all of them into one massive 72 turn game. (One turn equals one month.) Each player begins with a set amount of resources and must manage them properly to gain victory. Run out of "money" (National Resource Credits) before the others and you're probably out of the game. Similarly, players have fixed mobilization pools from which to draw on to create new units. You can end up with having enough money to outfit a new infantry division but without any more young men to wear those uniforms! There are no endless supplies in this game to keep building unit after unit after unit. Makes for a very challenging and interesting gaming situation. Contents: 1 32" x 22" map 200 double-sided die-cut counters Rules Booklet Also available: 1 errata sheet, 1 advanced tournament optionals sheet.

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Type

1

Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2
Play time
120 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Albert A. Nofi John Prados

Artists

1
Ania B. Ziolkowska

Publishers

2
One Small Step Rand Game Associates

Linked items

No published linked games yet.