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The Great Dinosaur Rush box art

The Great Dinosaur Rush

Players

2-5

Time

?-?

Age

10+

Weight

2.13

Rating

7.04

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Great Dinosaur Rush has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Great Dinosaur Rush offers a high level of variability in each playthrough with its variable gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, The Great Dinosaur Rush has a strong replayability score of 7.86 out of 10.

Luck profile

The Great Dinosaur Rush has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

The Great Dinosaur Rush — or the Bone Wars, as it's otherwise called — was a period of incredible advancement in paleontology (i.e., the discovery of fossils). In The Great Dinosaur Rush, players compete to grab bones from the best dig sites, and build new dinosaurs for prestigious museums, gaining notoriety in the process by stealing bones, sabotaging dig sites, and otherwise impeding your fellow paleontologists. The game is played over turns, each with two main phases: dig and build. During the dig phase, players collect different-colored bones from dig sites and perform actions. Some dirty actions give players secret notoriety tokens. Notoriety adds to players' scores at the end of the game, but having the MOST notoriety SUBTRACTS from the score! During the build phase, players create their dinosaurs from the bones they collected, maximizing them to score points in various museum categories: length, size, height, ferociousness, etc. You'll have to play dirty if you want to win — just not too dirty!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Scott Almes

Artists

2
Lina Cossette David Forest

Publishers

1
APE Games

Linked items

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