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Grant Moves South box art

Grant Moves South

Players

2

Time

?-?

Age

12+

Weight

3

Rating

7.31

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Grant Moves South has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Grant Moves South has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Grant Moves South scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Grant Moves South has a strong replayability score of 7.95 out of 10.

Luck profile

Grant Moves South has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role. Overall, Grant Moves South has a balanced mix of luck and strategy.

Overview

From the back of the box... Early in 1862, a little known General named U.S. Grant overran West Tennessee, taking two river forts and the largest bag of prisoners captured up to that time by an American army. But as the Union troops advanced on Corinth, the Confederates hit back, staking everything on a furious battle in the woods around Shiloh Church. GRANT MOVES SOUTH puts you in command of the Tennessee campaign. As General Grant, you must combine river and overland movement to strike deep into rebel territory against the important points of Nashville, Corinth, Memphis, and Columbus. As the Confederate General, A.S. Johnston, you must use careful maneuver and counterattacks to prevent the ever-growing torrent of Bluecoats from conquering Tennessee. GRANT MOVES SOUTH shows the critical importance of the road net, water movement and the abilities of individual division commanders. The fog of war is thick as you know where the enemy is, but not how strong he is. Gunboats attack river forts, and steamers whisk troops deep into enemy territory.

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Credits

Designers

1
Jon Southard

Artists

3
W. Haggart Jan French Johns Rodger B. MacGowan

Publishers

1
Quarterdeck Games