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Grant Moves South box art
1983 Ranked #16,440

Grant Moves South

A historical campaign wargame has Union and Confederate commanders maneuver forces, use rivers and roads, and fight for key Tennessee locations. Fog of war, gunboats, steamers, and division leaders make every advance and counterattack uncertain.

Wargames American Civil War Wargame Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the back of the box... Early in 1862, a little known General named U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back of the box... Early in 1862, a little known General named U.S. Grant overran West Tennessee, taking two river forts and the largest bag of prisoners captured up to that time by an American army. But as the Union troops advanced on Corinth, the Confederates hit back, staking everything on a furious battle in the woods around Shiloh Church. GRANT MOVES SOUTH puts you in command of the Tennessee campaign. As General Grant, you must combine river and overland movement to strike deep into rebel territory against the important points of Nashville, Corinth, Memphis, and Columbus. As the Confederate General, A.S. Johnston, you must use careful maneuver and counterattacks to prevent the ever-growing torrent of Bluecoats from conquering Tennessee. GRANT MOVES SOUTH shows the critical importance of the road net, water movement and the abilities of individual division commanders. The fog of war is thick as you know where the enemy is, but not how strong he is. Gunboats attack river forts, and steamers whisk troops deep into enemy territory.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Jon Southard

Artists

3
W. Haggart Jan French Johns Rodger B. MacGowan

Publishers

1
Quarterdeck Games

Linked items

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