ABG All Board Games
Grand National box art

Grand National

Players

2-6

Time

?-?

Age

10+

Weight

2.17

Rating

7.26

Fit

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game Grand National has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

Grand National has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Grand National has a low influence of luck. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

To begin with an auction is held to buy horses for the Grand National. Each horse has differing abilities and many are heavily affected by the going (as in reality). Each horse has a handicap rating and the higher the better basically. Each horse's stamina is adjusted once the going has been determined by spinning the going adjuster. The going is important as it dictates the amount of speed points each horse gets. For example, if the going is firm all get 64; if heavy 54. The horses handicap mark is added to however many spaces a player chooses to move their horse per go of a player. So, again, the higher the handicap, the more likely you are to win. There are times when you will land on a fence and so an appropriate card is drawn and it must be acted upon immediately. There are also horseshoe spaces that can bring good and bad luck. More than just a dice throw and race game, each player must ensure that each of their horses has enough speed points to go two circuits around the lovely board. There are 24 hand painted horses and it all just looks nice.

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Editions

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Credits

Designers

1
(Uncredited)

Publishers

1
Virtualturf Ltd

Linked items

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