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Grand National Derby box art

Grand National Derby

Players

2-5

Time

?-?

Age

10+

Weight

1.71

Rating

6.41

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Grand National Derby has a high level of direct confrontation with battles and competitive actions that have an immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players need to pay frequent attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a strong interaction score.

Replay value

The Grand National Derby offers a high level of replayability with its variable gameboard, expansions, strategic depth, and scalability. The game provides different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, the Grand National Derby has a strong replayability score of 7.74 out of 10.

Luck profile

The final luck score for Grand National Derby is 5.67. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is the precursor to Titan: The Arena (later known as Colossal Arena) and Galaxy: The Dark Ages. The theme is horses racing in a steeplechase. Each round represents a fence that the horses must jump. Players bet and then place speed cards on each horse. When all of the horses have a speed card on them, the one with the lowest speed card is eliminated. When there are three horses left (which happens after 5 rounds), the players are paid for their bets on the surviving horses. Earlier bets are worth more. The game in each case is essentially similar to Titan: the Arena except: - There are no special powers, nor special cards. - The deck goes to 0-9, not 0-10. - There are no secret bets. - In four or five player games, each player gets 4 bets. - If there is a tie for lowest card when a round ends, the tied horse furthest on the left is eliminated. (Play does NOT continue as it does in Titan: the Arena or G:tDA)

Media

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Editions

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Files

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Credits

Designers

1
Reiner Knizia

Publishers

1
Piatnik