Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation.
Players
2
Time
?-?
Age
8+
Weight
2.83
Rating
5.74
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation.
Grand Mastermind has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Grand Mastermind has a strong replayability score of 7.85.
Grand Mastermind has a moderate influence of luck. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
This is a variant to the original Mastermind game. In this version, the player must crack a a code that consists of four elements, each of which consists of both a color and a shape. There are five different shapes and five different colors. There are now three "Codemaker response pegs" instead of the two for the standard game. Black represents a completely correct response, blue represents a partially correct response, and white represents a correct pair in the wrong column. In some variants the STAR shape is replaced by a CIRCLE. There is an edition dated 1978 with different packaging. Re-implements: Mastermind Re-implemented by: Mastermind couleurs et formes
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