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Gooseberry box art
2016 Ranked #8,288

Gooseberry

A social deduction game has players give one-word clues for a secret subject while exposing an uninformed gooseberry. The hidden player wins by avoiding detection or correctly guessing the subject.

Bluffing Deduction Voting

Players

4-6

Play time

5-10 min

Age

10+

Complexity

1/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Gooseberry is a short, light, social-deduction game inspired by Fake Artist, Spyfall, and Codenames. For each game a topic is chosen which contains sixteen different subjects which everyone can see.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Gooseberry is a short, light, social-deduction game inspired by Fake Artist, Spyfall, and Codenames. For each game a topic is chosen which contains sixteen different subjects which everyone can see. One of those is designated the secret subject and one player becomes the "Gooseberry". The Gooseberry does not know which of the sixteen subjects is the secret and the other players do not know who is the Gooseberry. The goal of the Gooseberry is to remain hidden and figure out the secret subject while all the other players are trying to keep the secret hidden and find the Gooseberry. A code card is dealt to each player, with one player receiving the Gooseberry card that has no code. Players use the code to identify the correct subject word. Everyone prepares in their mind a ONE WORD clue related to the secret subject. The challenge is to choose a clue that shows other players that you know the secret subject but is not so obvious that it reveals the secret to the Gooseberry. When all players have prepared their clue and are ready, each player, in clockwise order and without hesitation, says out loud the clue they have prepared. Players may now discuss, question and accuse each other. When ready everyone votes on who they think is the Gooseberry. The Gooseberry wins if either they are not correctly identified or if they can guess the correct subject word. The rules are currently only available in English. But the cards are universal (no language) and due to the low complexity of the game it's easy to play in any language.

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Category

3

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
3
Play time
5–10 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Rikki Tahta

Artists

2
Andrew Higgins Pablo Tomás

Publishers

1
HCM Kinzel