Table feel
Goons has a high level of direct and strategic confrontation, with frequent interaction between players. However, it does not emphasize cooperation as much.
Players
2-4
Time
90-120
Age
14+
Weight
3
Rating
7.58
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Goons has a high level of direct and strategic confrontation, with frequent interaction between players. However, it does not emphasize cooperation as much.
Goons has a high variability gameboard with multiple paths to victory, offering fresh experiences each time. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is well-balanced. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Goons has a strong replayability score of 8.1.
Goons has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
You’ve never really had any grand super villain ambitions. Nah, that's not your thing. You're just an honest contractor trying to get by, only without scruples and not overly concerned with safety precautions or work conditions. You take a very special kind of pride in always running in head first, literally, no questions asked. Just enjoying the thrill of the moment and the luxury of not having to make plans further ahead than a couple of hours. What’s so terribly wrong about that? Goons is a euro-style strategy board game in which the players will try out new thrilling careers as henchmen throwing themselves right into the heat of the fire! The goal is to cleverly manage your energy, earn as much cash as possible, get cool new gear, increase your reputation on the streets, and back the villains that will be the most beneficial for you in order to get as much victory points as possible. On a player’s turn they will combine two actions by drafting an action cube from the game board and place it on an action space on their crib board. Actions include going to The Dojo to increase your energy, shopping for new gear at The Supermarket, earn a little extra at the local Diner, or mixing things up on the game board at The Nightclub. Players can also go hustling on the streets and advance on different hustle tracks for all sorts of rewards and compete for the top spot. But most importantly, players will use their actions to commit to different daring villain schemes by placing energy markers on them to increase the chances of success and rewards. Each villain has a unique deck of schemes with a special theme and game mechanic offering different risk and rewards for every round. So players will have to consider carefully which ones to support… Will you take a risk with Kid Random's schemes for a potential bigger reward, go trade with Jolly Butcher, or play it safe with The Doctor? It's up to you! The game is divided into 3 rounds and the goon with the most victory points at the end of the game is really awesome and wins the game! -description from designer
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