Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Turn Order: Progressive
Determine or change the order in which players take their turns.
Read the full game description
"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One. This is a solitaire wargame in which the player must accomplish a specific “objective” to win the game, which will be generated at random at the start of the scenario. The player must manage the various outfittings and functions of the SMS Goeben and its escorting light cruiser, the SMS Breslau. As you fight your way through the Mediterranean, you will encounter various Allied warships, merchantmen for raiding, and unexpected opportunities and objectives. These are represented by “Incident” chits. German ships in the game are shown in detail. Allied ships are shown in a more abstract way because you, the player, are seeing the situation from the standpoint of Admiral Souchon, the fleet commander of the German Mediterranean Division. The possibility of running into enemy warships will be increased via the “Alert Level”, which represents how much the Royal Navy’s Admiralty is concentrating its resources against your task force. The game can be played with two players, one in command of the Goeben, the other in command of the Breslau. Each game turn represents about one day, and each sea spaces are approximately 100 miles apart. Most warship counters represent one ship each, although some counters represent flotillas, such as destroyer and convoy chits.