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Goeben, 1914 box art
2014 Ranked #13,579

Goeben, 1914

Solo naval wargame has players command German warships through the Mediterranean and fulfill randomly generated objectives. Incident chits and a rising alert level create unexpected encounters while ship management shapes survival.

Wargames Nautical Wargame Movement Points Point to Point Movement

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.17/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One. This is a solitaire wargame in which the player must accomplish a specific “objective” to win the game, which will be generated at random at the start of the scenario. The player must manage the various outfittings and functions of the SMS Goeben and its escorting light cruiser, the SMS Breslau. As you fight your way through the Mediterranean, you will encounter various Allied warships, merchantmen for raiding, and unexpected opportunities and objectives. These are represented by “Incident” chits. German ships in the game are shown in detail. Allied ships are shown in a more abstract way because you, the player, are seeing the situation from the standpoint of Admiral Souchon, the fleet commander of the German Mediterranean Division. The possibility of running into enemy warships will be increased via the “Alert Level”, which represents how much the Royal Navy’s Admiralty is concentrating its resources against your task force. The game can be played with two players, one in command of the Goeben, the other in command of the Breslau. Each game turn represents about one day, and each sea spaces are approximately 100 miles apart. Most warship counters represent one ship each, although some counters represent flotillas, such as destroyer and convoy chits.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Larry Hoffman Joe Youst

Publishers

2
Decision Games (I) Kokusai-Tsushin Co., Ltd. (?????)

Linked items

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