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Glory Ii: Across The Rappahannock box art
2002 Ranked #10,276

Glory Ii: Across The Rappahannock

A Civil War brigade wargame has commanders refight Fredericksburg, Chancellorsville, and smaller engagements. Chit activation keeps command uncertain, while revised combat and scenarios support both focused and extended battles.

Wargames American Civil War Wargame Chit-Pull System Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.79/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Glory II: Across the Rappahannock (AtR) is the second game in GMT's acclaimed American Civil War series, Glory. Glory presents a brigade-level system that highlights ease and speed of play with solid historical insight.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Glory II: Across the Rappahannock (AtR) is the second game in GMT's acclaimed American Civil War series, Glory. Glory presents a brigade-level system that highlights ease and speed of play with solid historical insight. Across the Rappahannock revises the original design to make all of those features even better. And it is still a game that can be played, and played well, by solitaire gamers. Across the Rappahannock still features GMT's unique chit activation mechanic, which provides a great deal of play tension, as the commanders never quite know what is going to happen next. However, new command and combat mechanics make the game even more fun. Best of all, these new mechanics are not only retro-fitted to the original Glory, but Glory II: AtR provides all the counters necessary to play the battles in the original Glory game (Manassas and Chickamauga) with the new rules! Across the Rappahannock brings you two of the biggest battles in the Civil War; battles that have received scant attention from the hobby: Fredericksburg, with Burnside's frontal assault across the river against a heavily defended Confederate position, and Chancellorsville, the biggest battle in the entire war. And, while the full game of the latter battle uses 3 maps and a lot of your time, there are two standard one-map battles and three smaller scenarios highlighting engagements within the bigger battles that use few counters and take only a couple of hours to play!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
360 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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