Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Sail to glory on the High Seas, physically firing your cannons at your opponents' ships to score victory points! Pick up treasure maps and take them to islands to reveal the hidden treasure chests.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Interrupts
React during another action to alter, prevent, or respond to its resolution.
See all 8 mechanisms
Read the full game description
Sail to glory on the High Seas, physically firing your cannons at your opponents' ships to score victory points! Pick up treasure maps and take them to islands to reveal the hidden treasure chests. Use the gun tower and the monstrous Kraken to your advantage while trying not to get hit yourself! "Fancy a game of chance with death!? Aye, you be skilled enough to navigate the treacherous waters, looking for the clues to find treasure. A sandbar or a storm won't get you dead, but the cannons will! But let's assume for a moment that yer ship and yer crew don't fall to the dangers that every pirate faces: the sea, the blasts, and the thirst for gold. There ain't no friends on the sea. And then, there's the Kraken! Is your ship fast enough to outrun it? No, listen to me. You better stay far, lest it claims yer ship and crew!" - Captain Sam “Hard Port” Stevenson of the Sapphire To Glory! is a 2-4 player dexterity, action point game. Each player assumes the role of a captain on a pirate ship searching for treasures in the High Seas. During your turn, you execute a combination of actions - move, steer, explore, cannon volley - trying to score victory points by firing cubes at your opponents. The number of victory points is based on the result of your volleys: direct hit, landing on the target ship, or knocking their captain overboard. The main objective of the game is to explore the islands and follow the marks on the treasure maps to recover hidden treasures. The game ends when a captain acquires two treasures. The player with the most victory points at the end of the game wins. -description from publisher