Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
A long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power. This is their story... In Zoar, players take the role of a tribe leader who guides their tribe across the desert, building great cities and armies in a struggle to get the tribe's sacred relic back to their capital. The player who returns the sacred relic first or who destroys a certain number of cities wins the game.