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Zoar box art

Zoar

Players

2-4

Time

30-45

Age

13+

Weight

2

Rating

6.08

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.5

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Zoar has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. It offers fresh experiences with each playthrough and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Zoar has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power. This is their story... In Zoar, players take the role of a tribe leader who guides their tribe across the desert, building great cities and armies in a struggle to get the tribe's sacred relic back to their capital. The player who returns the sacred relic first or who destroys a certain number of cities wins the game.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Andreas Katelanos

Artists

2
Luís Brueh Shaun Ellis

Publishers

1
Vesuvius Media

Linked items

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