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Gheos box art

Gheos

Players

2-4

Time

45-60

Age

10+

Weight

2.46

Rating

6.49

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Gheos has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major focus of the game. Overall, Gheos has a good level of player interaction.

Replay value

Gheos has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. Gheos scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Gheos has a strong replayability score of 7.79.

Luck profile

Gheos has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game... Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet. Each civilization is represented by a color, and once a civilization is “born” a player can gain worshipers in that civilization, which in turn may score points for that player in various ways. The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles. The game is fairly simple, but offers quite a lot of tactical possibilities.

Editions

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Credits

Designers

1
René Wiersma

Artists

2
Allan Bednar Josh Cappel

Publishers

1
Z-Man Games

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