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Gheos box art
2006 Ranked #3,057

Gheos

Mythic creation game where gods raise and destroy continents, guide civilizations, and earn followers. Luxuries, temples, and pyramids build devotion, so every act of creation must make your people wealthier and more loyal than those of rival gods.

Strategy Games Civilization Mythology Area Majority / Influence Commodity Speculation

Players

2-4

Play time

45-60 min

Age

10+

Complexity

2.46/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game... Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet. Each civilization is represented by a color, and once a civilization is “born” a player can gain worshipers in that civilization, which in turn may score points for that player in various ways. The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles. The game is fairly simple, but offers quite a lot of tactical possibilities.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–60 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
René Wiersma

Artists

2
Allan Bednar Josh Cappel

Publishers

1
Z-Man Games

Linked items

No published linked games yet.