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General Quarters (third Edition) box art
2006 Ranked #12,008

General Quarters (third Edition)

Tactical naval miniatures system has commanders fight detailed sea, air, submarine, and amphibious operations. Location-based gunnery and nationality-specific rules seek to balance historical accuracy with playable battles.

Wargames Miniatures Nautical Simulation Series: GQ III Decisions at Sea (Old Dominionâ?¦

Players

2-12

Play time

Not listed

Age

12+

Complexity

3.4/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

From the publisher: The long awaited and anticipated release of GENERAL QUARTERS 3rd EDITION coincides with the 30th anniversary of the publication of the original GENERAL QUARTERS. Author Lonnie L.

Core mechanisms

Key systems that shape the decisions players make.

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From the publisher: The long awaited and anticipated release of GENERAL QUARTERS 3rd EDITION coincides with the 30th anniversary of the publication of the original GENERAL QUARTERS. Author Lonnie L. Gill has held fast to two key design parameters — accuracy and playability — so the new GQIII keeps the ease of play associated with its predecessors. Also retained is the familiar armor system, and the well-designed data charts containing all the info you need to play. But 30 years of research and development has yielded new and revised rules “firmly welded to the General Quarters keel.” A sampling: * “No-odds” gunnery system using locational hits * Variable hull boxes to reflect flotation and tonnage differences * Over 590 ships and 90+ aircraft on ready-to-use logs and formation cards * Detailed air operations, with extensive antiaircraft and radar data * Accurate and playable submarine and ASW combat rules * Realistic torpedo firing without time-consuming bookkeeping * Nationality-specific tables encompassing gunnery, damage control, sighting, and more! Additional rules include: campaigns with optional simplified air and sub operations; weather; logistics; amphibious operations; mine-laying and -sweeping; shore bombardment; and much, much more. With detailed “Now Hear This” designer’s notes, and extensive website support and even more rules, data, and scenarios here at odgw.com, GQIII will be continually updated.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–12
Best with
1
Play time
120 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
L. L. Gill Norm Harms

Publishers

1
Old Dominion GameWorks

Linked items

No published linked games yet.