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General Quarters (third Edition) box art

General Quarters (third Edition)

Players

2-12

Time

?-?

Age

12+

Weight

3.4

Rating

7.52

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

General Quarters (Third Edition) has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. It offers deep strategic possibilities and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and replayable experience.

Luck profile

The final luck score for General Quarters (Third Edition) is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher: The long awaited and anticipated release of GENERAL QUARTERS 3rd EDITION coincides with the 30th anniversary of the publication of the original GENERAL QUARTERS. Author Lonnie L. Gill has held fast to two key design parameters — accuracy and playability — so the new GQIII keeps the ease of play associated with its predecessors. Also retained is the familiar armor system, and the well-designed data charts containing all the info you need to play. But 30 years of research and development has yielded new and revised rules “firmly welded to the General Quarters keel.” A sampling: * “No-odds” gunnery system using locational hits * Variable hull boxes to reflect flotation and tonnage differences * Over 590 ships and 90+ aircraft on ready-to-use logs and formation cards * Detailed air operations, with extensive antiaircraft and radar data * Accurate and playable submarine and ASW combat rules * Realistic torpedo firing without time-consuming bookkeeping * Nationality-specific tables encompassing gunnery, damage control, sighting, and more! Additional rules include: campaigns with optional simplified air and sub operations; weather; logistics; amphibious operations; mine-laying and -sweeping; shore bombardment; and much, much more. With detailed “Now Hear This” designer’s notes, and extensive website support and even more rules, data, and scenarios here at odgw.com, GQIII will be continually updated.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
L. L. Gill Norm Harms

Publishers

1
Old Dominion GameWorks

Linked items

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