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Gathering Of The Wicked box art

Gathering Of The Wicked

Players

6-12

Time

?-?

Age

10+

Weight

1.8

Rating

6.77

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is ample room for players to improve their strategy over time, with deep strategic possibilities. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing players to delve into its depth. Overall, Gathering of the Wicked has a strong replayability score of 7.82.

Luck profile

The final luck score for Gathering of the Wicked is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Imagine a dark and desolate realm, filled only with chaos and misfortune, where only the truly evil and most powerful villains can survive and thrive. In a world where everyone is wicked, is there anyone you can really trust? In Gathering of the Wicked, based on Werewolves of Miller's Hollow, you play as a Disney villain such as Maleficent, Hades, or Captain Hook who is gathering in a dark realm with various henchmen. There, two teams fight for control, alternating between day and night phases. Each night, the villains wake up one by one and use their unique abilities to chase their objectives. Each day, the gathering debates and tries to unmask the traitors amongst them, but since no one knows which team other players are on, trusting each other will be tricky, and bluffing will be their best route to dominance within their new surroundings. While each role is known by the other players, every character also has a "secret alignment" that determines their objective — making it even trickier to know who to trust! —description from the publisher

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