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Never Bring A Knife box art
2020 Ranked #13,483

Never Bring A Knife

Social deduction card game has hidden cops and criminals exchange cards, identify allies, and avoid becoming first to fall. Once a player falls, that entire role loses, making wounds and partial information dangerously decisive.

Card Game Deduction Hidden Roles

Players

4-8

Play time

20-30 min

Age

17+

Complexity

1.5/5

Rating

7.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout .

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout . . . and no one knows who’s who. Never Bring a Knife is a light, quick social deduction card game with less talking and more shooting. It's got fast-paced action inspired by modern action movies, and a new mechanical approach that's a breath of fresh air in the social deduction genre. When the first player falls, everyone who had the same role — Cops or Criminals — loses. The whole other team wins. Find your friends, keep your head down, and don’t tip your hand! —description from the publisher Each player starts the game knowing their own role, and the role of the player to their left. Then, in each round of play, every player plays and receives four cards like Gun, Armor, Money, Crime, and Intel. Some are played face-up and some face-down, according to three simple rules. Then, all cards are revealed and everyone learns who was shot, who was wounded, who banked money, and who learned what. Finally, players can spend money to treat wounds or learn even more about the other players' roles before the next round begins. When someone has taken three wounds, they fall, their whole team loses, and the other team wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
5–8
Play time
20–30 min
Age
17+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Maggie Clyne Jordan Clyne

Artists

1
James Mosingo

Publishers

1
Atlas Games

Linked items

No published linked games yet.