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The Gate Of R'lyeh box art
Rich game profile

The Gate Of R'lyeh

The clock is ticking. Your team of Investigators have been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists hidden among their numbers. Triggering the four needed...

Players

4-8

Time

45-60

Age

12+

Weight

2

Rating

6.99

Should this hit the table?

Quick read before the metadata.

The Gate of R'lyeh has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not heavily emphasize cooperation.

Teach 2.2

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Gate of R'lyeh has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not heavily emphasize cooperation.

Replay value

The Gate of R'lyeh offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different player counts. It has a moderate level of easiness to learn. Overall, it provides a solid replayability experience with a score of 7.85.

Luck profile

The Gate of R'lyeh has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Gate of R'lyeh strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

The clock is ticking. Your team of Investigators have been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists hidden among their numbers. Triggering the four needed incantations will take all of the skill your team can muster and you don’t have the luxury of time to search for the traitors in your midst. The odds are slim, but the fate of the world rests in your hands. The game is played in rounds starting with the player holding the pocket watch and proceeding clockwise so that each player takes a turn. The clock advances one hour after each round. WHY IS THIS GAME DIFFERENT? - Each player will have a choice of Five actions during their turn. - The Cultists are not the main enemy, the clock is. - The Cultists don't know each other. - Revealing a Cultist does not eliminate them from the game. - Players lose sanity in different ways. INVESTIGATOR/CULTIST ACTIONS CONTRIBUTE: Play a card into the incantation pool. RESEARCH: Discard (0-3 cards) and refill your hand to 3 cards . GAMBLE: Draw 2 cards. You must play one into the incantation pool immediately. Discard the unplayed card. INVESTIGATE Shuffle and look at all but 1 of the cards in the Incantation Pool. You may swap 1 card with 1 card from your hand. MAKE AN ACCUSATION A player may make an accusation during their turn in order to accuse another player of being a cultist. A majority of the players must vote in agreement with the accusation for the accused to reveal their Secret Nature card. If the accused is an Investigator subtract two hours off the clock. THE NECRONOMICON If time is running short and the investigators are desperate, they may vote to consult the Necronomicon. There will be advantages but failure is an instantaneous and brutal end to the game. EQUIPMENT Character will each get a piece of equipment to aid them in their quest. Usage of equipment may aid the Investigators or the Cultists... it just depends whose side you are on. There is no player elimination and the cultists are unaware of the other cultist's identity. If a cultist is discovered their powers are reduced and changed. Be wary, they can still wreak havoc.

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