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The Games Of War: A Treasury Of Rules For Battles With Toy Soldiers, Ships And Planes box art
2007 Ranked #16,002

The Games Of War: A Treasury Of Rules For Battles With Toy Soldiers, Ships And Planes

Roll dice and choose how to use the results for tactical outcomes.

Wargames American Civil War American Revolutionary War Line of Sight Dice Rolling

Players

1-8

Play time

Not listed

Age

8+

Complexity

1.7/5

Rating

7.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the back cover: "This book has it all, from gladiatorial combat to space warfare.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back cover: "This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs." This book contains many simple rule sets for playing wargames with toys outlined in seven chapters: 1. Getting Started 2. Ancients and the Middle Ages 3. The Horse and Musket Era 4. 20th Century Land War 5. Sky Warriors 6. Naval Wargames 7. Miscellaneous Rules

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
1–4
Play time
30 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
John Bobek

Publishers

1
authorHouse

Linked items

No published linked games yet.