Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the back cover: "This book has it all, from gladiatorial combat to space warfare.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the back cover: "This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs." This book contains many simple rule sets for playing wargames with toys outlined in seven chapters: 1. Getting Started 2. Ancients and the Middle Ages 3. The Horse and Musket Era 4. 20th Century Land War 5. Sky Warriors 6. Naval Wargames 7. Miscellaneous Rules