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The Game Of Things box art

The Game Of Things

Players

4-15

Time

?-?

Age

14+

Weight

1.21

Rating

6.08

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The Game of Things has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's actions. While there is some level of cooperation required, it is not a major focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

The Game of Things has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The Game of Things has a moderate influence of luck. Random elements, such as card draws, play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

Things... is a party game where everyone writes a response to a particular prompt, such as "Things... you shouldn't put in your mouth," and the players then try to guess which player wrote which response. A reader is chosen. This reader reads aloud a Topic Card. The players all write a response, fold up the slip of paper and turn it in to the reader, who reads them aloud once and then a second time. The player to the left of the reader has to guess who wrote which response. This is all done from memory, without benefit of taking notes or having the responses read again. If the guesser is correct, he or she continues guessing until incorrect, at which time the player to his/her left tries guessing. Players whose responses were correctly identified are eliminated and cannot make guesses. The round ends when one player has not been matched to a response. 1 point is awarded for each correct guess. 6 points are awarded to the person who successfully avoided detection. The job of reader passes to the left. When everyone has been reader once, the game ends. High score wins.

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