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Galapagos box art
2013 Ranked #21,754

Galapagos

A simultaneous planning game has players arrange colored dice to move around an island and collect turtles. Fast planners set the timer, and turtle sets and extras score points when the highest total wins.

Dice Point to Point Movement Dice Rolling Animals: Turtles

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.44/5

Rating

5.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Galapagos, players move around the island searching for new species of turtles and trying to stay one step ahead of everyone else. With good planning and some luck on the dice, you'll collect more turtles than anyone else and triumph on this whirlwind island tour.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Galapagos, players move around the island searching for new species of turtles and trying to stay one step ahead of everyone else. With good planning and some luck on the dice, you'll collect more turtles than anyone else and triumph on this whirlwind island tour. During set-up, players arrange the island tiles, then place five or six turtles on various tiles, depending on the number of players. Each player places his character token on the island and takes five color dice. In each round, all players simultaneously roll their dice, then arrange them in the order they want to use them. Whoever first completes his planning grabs the sand timer in the center of the board, starting the timer for everyone else to finish their plans. Once time runs out, this player moves his character on the island, moving it to an adjacent space matching the color of the first die in his plan, then moving it again, and so on – ideally picking up lots of turtles along the way. The other players take turns in clockwise order. A player who lands his character on a corner space can move to either adjacent corner space (as long as he's placed the correct color in his movement chart). Players add turtles to the board to bring the total available to five or six, then start a new round. Once all the turtles have been collected, the game ends and the player score for the turtles they've collected: 8 points for a set of six differently-colored turtles, and 1 point for each other turtle. Whoever has the highest score wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Björn Heismann

Artists

1
Alexander Jung

Publishers

1
AMIGO

Linked items

No published linked games yet.