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Fruit Fair box art

Fruit Fair

Players

3-5

Time

?-?

Age

10+

Weight

2.15

Rating

6.09

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Fruit Fair has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and pay attention to each other's actions. While there is some cooperation required, it is not a major focus of the game.

Replay value

Fruit Fair has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replayability. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a decent depth of gameplay. Overall, Fruit Fair has a good replayability score of 7.9.

Luck profile

Fruit Fair has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

You secretly assign your pickers and planters to the different orchards. Then everyone executes their actions. The people later in the round may get cut out of the fruit picking. Next each person in order has a chance to send their fruits to the fair to win prizes (vp) or hire another worker. After that who ever has the most fruit in each of the four types wins a special ability. The ability you can win with each fruit can change at the end of the turn. When there are only a certain number of prizes left the game ends and you add up your prizes and remaining fruit to see who wins. Despite the name, no food fighting involved.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kris Gould

Artists

2
Quinton Hoover Mike Raabe

Publishers

1
Wattsalpoag Games

Linked items

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